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1. Announcement:Dev Blog: EULA Changes Coming With EVE Online: Ascension - in EVE Information Portal [original thread]
Nice update, this gambling tomfoolery was stupid in the first place. As long as you don't block scamming or suicide ganking in game to make the environment "more palatable" to new alpha clone players.
- by Warde Guildencrantz - at 2016.10.13 06:11:19
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2. Sticky:Dev blog: Hashtag Swag! The Fanfest 2016 Store! - in EVE Information Portal [original thread]
Matthias Azaharel wrote: Warde Guildencrantz wrote: >Still no eve soundtrack CD box set when will it happen CCP? They have the soundtrack and a bunch of other stuff on https://soundcloud.com/ccpgames
Still missing some stuff (10th...
- by Warde Guildencrantz - at 2016.04.14 17:41:02
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3. Sticky:Dev blog: Hashtag Swag! The Fanfest 2016 Store! - in EVE Information Portal [original thread]
>Still no eve soundtrack CD box set when will it happen CCP?
- by Warde Guildencrantz - at 2016.04.14 17:16:13
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4. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Here's another question, if I can buy skillpoints via the market, are you going to make a new subscription option that doesn't allow skill training but costs less? Why expand in one direction but not the other? I should be able to play the game w...
- by Warde Guildencrantz - at 2016.01.28 20:18:17
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5. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Memphis Baas wrote: Quote: Money grabbing is a cancer of the whole gaming branch. Trying to make money is what drives the whole industry forward; you call it a cancer but it's not. If you feel like spending 5+ years developing a product...
- by Warde Guildencrantz - at 2016.01.28 15:46:39
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6. Sticky:Dev blog: Grid Sizes & You - in EVE Information Portal [original thread]
so can we remove the warp deceleration speed cap now? also, stealth nerf to off-grid gate camping. :P
- by Warde Guildencrantz - at 2015.12.08 15:21:53
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7. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Alavaria Fera wrote: Warde Guildencrantz wrote: RavenPaine wrote: Will new players with 'pay to win' mechanics actually increase the subscription rates? How is this pay to win when it can be done all in game with in-game monetary unit...
- by Warde Guildencrantz - at 2015.10.16 05:55:03
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8. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
RavenPaine wrote: Will new players with 'pay to win' mechanics actually increase the subscription rates? How is this pay to win when it can be done all in game with in-game monetary units? Plex and Aurum can be purchased, as usual, does thi...
- by Warde Guildencrantz - at 2015.10.16 05:46:47
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9. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Alavaria Fera wrote: Warde Guildencrantz wrote: Doesn't this mean I can just rip out 500000 skill points every time I train that much and use it to pay for my account? So I can reach a point of "not needing to train anything else" then sell ...
- by Warde Guildencrantz - at 2015.10.16 05:27:38
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10. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Doesn't this mean I can just rip out 500000 skill points every time I train that much and use it to pay for my account? So I can reach a point of "not needing to train anything else" then sell 500k skillpoints every time I train that much?
- by Warde Guildencrantz - at 2015.10.16 05:22:10
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11. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Moac Tor wrote: I remember Greyscale giving one of the reasons for not wanting to reimburse advanced industry when it was made to be useless was because he thought giving out unallocated SP diminishes the skill system. What has changed CCP? ...
- by Warde Guildencrantz - at 2015.10.15 22:12:59
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12. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
I like it, so I can get rid of useless skills that I trained back in the day and sell the skillpoints for iskies? Sounds good.
- by Warde Guildencrantz - at 2015.10.15 22:05:33
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13. Sticky:Dev blog: #CCPizza GÇô it was real! - in EVE Information Portal [original thread]
Shouldn't you be working on (Insert thing I care about that has nothing to do with your position in the dev team) instead of (Insert thing that has to do with your position completely that I don't care about) ? -Every idiot on a dev thread ev...
- by Warde Guildencrantz - at 2015.10.13 22:23:14
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14. Sticky:Dev blog: Ship Customization: Time to Show Some SKIN - in EVE Information Portal [original thread]
Wiyrkomi (or however it's spelled) looks awesome. Can't say the same for the rusty-looking nuegoehuvi (also however it is spelled) for caldari. I'd like it if the Lai Dai ships were shinier again. Too many matte caldari ships. Also, give us a ka...
- by Warde Guildencrantz - at 2015.04.21 18:47:17
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15. Announcement:Rhea Issues - in EVE Information Portal [original thread]
Still getting this framerate drop issue when running 3 accounts, very weird. It used to only freeze up all the clients when a new one processes bulk data upon login, now it's happening whenever I open a window and issue a command after being alt-t...
- by Warde Guildencrantz - at 2014.12.22 03:33:54
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16. Sticky:Dev blog: Coming to EVE Online in the Proteus Release on January... - in EVE Information Portal [original thread]
Unezka Turigahl wrote: I don't think the Exequror redesign is an improvement. The ship didn't need a redesign in my opinion. It is currently kind of cute and retro. Take the Event Horizon, build it out of 60s car parts, and stick it in a wacky ...
- by Warde Guildencrantz - at 2014.12.20 06:10:30
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17. Sticky:Dev blog: Coming to EVE Online in the Proteus Release on January... - in EVE Information Portal [original thread]
Sizeof Void wrote: With regards to Module Tiericide, T2 modules NOT be the baseline for rebalancing modules and ships. T2 modules are currently OP, too easy to fit, and too cheap. Only rarely will you see anyone post a ship fit which doesn't ...
- by Warde Guildencrantz - at 2014.12.20 02:12:09
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18. Sticky:Dev blog: Coming to EVE Online in the Proteus Release on January... - in EVE Information Portal [original thread]
Rain6637 wrote: looks like the result of malnutrition throughout childhood. You are describing the caracal in general here. I like it's concept, but it's extremely skinny looking. I'd like it to be redesigned in a manner in which it has a s...
- by Warde Guildencrantz - at 2014.12.20 01:36:21
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19. Announcement:Rhea Issues - in EVE Information Portal [original thread]
I'm seeming to have something odd happening when multiboxing 3 accounts and I undock each of them around the same time (From the same station, haven't tried differing stations). I get around 1-2 FPS and unresponsiveness from the client I am curren...
- by Warde Guildencrantz - at 2014.12.18 04:48:13
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20. Sticky:Dev blog: A new Era of Clones - in EVE Information Portal [original thread]
Natalia Srebnaja wrote: Aliventi wrote: [b]First: Awesome. (...) GET RID OF ATTRIBUTES. Attributes, attribute implants, and remaps do far more harm than good. A simple everyone trains at 2700 sp/hour is a far better system. What a wonde...
- by Warde Guildencrantz - at 2014.12.03 02:29:49
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